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An app development company that will tell you not to build one

Direct answer: Most businesses asking for an app need a web app or a progressive web app, not a native app: it costs a fraction, needs no store approval and reaches customers through a link. We tell you which one you need in a 60-second tool on this page, then quote native, cross-platform, PWA or web builds to the business, with published cost and retention data behind the recommendation.

Roughly half the businesses that ask us for an app need something cheaper, faster and easier to keep alive. Find out which half you are before you spend a dollar.

The tool on the right is a working app, running inside this page. Five questions, real logic, an actual answer at the end. No email required.

5.3%of iOS installs are still active on day 30
1 in 4App Store submissions rejected by Apple
15–20%of build cost, every year, just to keep it working
Do I need an app?

Five questions. One honest answer.

We weigh how often people will use it, what hardware it touches, whether it works offline and what you sell inside it — then name the cheapest build that still does the job.

Question 1 of 5

Who opens this thing?

Question 2 of 5

How often does one person use it?

Question 3 of 5

What phone hardware does it need?

Question 4 of 5

Does it have to work with no signal?

Question 5 of 5

What gets sold inside it?

Result

 

 

    Get this scoped

    Nothing is stored or sent. Everything runs in your browser.

    Four ways to put software in someone's hand

    They are not interchangeable, and the gap between the cheapest and the most expensive is roughly an order of magnitude. Most of the value an app development company adds happens in this decision, before anyone writes code.

    Native appWritten twice, in Swift and Kotlin

    Fastest, smoothest, and the only option when you need deep hardware access such as background location, tight camera control or heavy on-device processing. You maintain two separate codebases forever, which is exactly as expensive as it sounds.

    Highest costTwo builds, two release cycles, two sets of bugs
    Cross-platform appReact Native or Flutter

    One codebase ships to both stores. For the overwhelming majority of business apps the user cannot tell the difference, and published industry guidance puts the saving at 30–50% against building two native apps.

    30–50% less than nativeThe sensible default for most businesses
    Progressive web appInstalls from a browser

    Adds to the home screen, sends push notifications, works offline for cached content, and skips app review entirely. No store listing, no 15–30% commission on digital sales, and updates go live the moment you publish them.

    No store, no commissionLoses background location and heavy hardware access
    Web appRuns in any browser, on any device

    Dashboards, booking systems, quoting tools, portals, internal software. If people reach it from a laptop as often as a phone, this is almost always the right answer. We cover this in depth on the web app development page.

    Lowest cost to launchCheapest to change once it is live

    There is a fifth option nobody sells you, and it is often correct: fix the mobile experience of the website you already have. A page that loads fast and converts well beats an app that 95% of downloaders abandon inside a month. That is the entire argument of our work as a conversion rate optimization agency, and it applies to software as much as to landing pages.

    The two numbers that should decide this

    Everyone budgets for the build. Almost nobody budgets for the two things that actually kill apps: people stop opening them, and the stores keep saying no.

    Where installs go in 30 days

    iOS, day 1
    25.4%
    Android, day 1
    20.2%
    iOS, day 30
    5.3%
    Android, day 30
    3.8%

    Average retention by platform, AppsFlyer data as published by Business of Apps. Scale runs to 30%. Separate 2026 benchmark work puts the median app at roughly 4% retention on day 30, with about a quarter of users never opening an app a second time.

    Downloads are not the finish line

    An app that keeps 5% of its installs after a month needs twenty downloads to hold onto one user. If your plan is to promote the app to your existing customers, you are paying app prices to reach people who already know you.

    Retention has one reliable lever, and it is not features. Apps that get a person to a genuinely useful moment inside the first session hold two to three times more of them a week later. That is a conversion problem wearing a software costume, which is why we scope the first screen before we scope the feature list.

    And then there is review

    Apple reviewed 7,771,599 submissions in 2024 and rejected 1,931,400 of them. In 2025 it reviewed more than 9.1 million and rejected over two million. Google Play is far more permissive on the way in, at roughly 8% rejected in 2025, but removed over two million apps after publication that same year.

    Apple's most-cited categories are performance, legal, design and business, in that order. The one that catches small businesses is guideline 4.2, minimum functionality — if your app is essentially your website in a wrapper, it does not get in. That single rule invalidates a large share of the app ideas we are asked to quote.

    Share of submissions rejected, 2025

    Apple
    23%
    Google Play
    8%

    Surfshark analysis of 2025 store data, scale runs to 30%. Rejection is rarely permanent — most are change requests you can fix and resubmit — but each round costs days, and a store account also costs $99 a year with Apple and $25 once with Google before a single line ships.

    Where these figures come from Retention: AppsFlyer benchmarks as published by Business of Apps, plus 2026 category benchmark work from Appcues and UXCam. App review volumes: Apple's own App Store Transparency Report for 2024 and Apple's 2025 App Store update. Comparative rejection rates: Surfshark's 2025 store analysis. Cost ranges used in the model below: published 2026 guidance from GoodFirms, Cynoteck and Quash. Anyone quoting you a single average app cost is quoting a Clutch figure from around 2015 that still circulates without its date attached.

    What it costs over five years, not five months

    Build price is roughly half of what an app costs you. Set the four things that actually move the number and watch the rest appear. Every range below comes from published 2026 industry figures, not from us.

    How big is the first version?

    A focused feature set, one core job done well, published at $15,000–$50,000.

    How are you shipping it?

    Who is building it?

    How heavy is the backend?

    Published hosting and infrastructure guidance runs $500 to $5,000 a month depending on traffic, media and real-time features.

    Five-year total, all in

    $0

     

    Build
    Launch extras
    Hosting
    Maintenance
    Build—
    Launch extras at 25–35%—
    Hosting, 60 months—
    Maintenance, years 2–5—
    Store accounts—
    Year one only—

    Launch extras cover store compliance, transaction fees, legal and privacy work, and the marketing needed to get anyone to install the thing. GoodFirms puts them at 25–35% of project cost, and they are the line that surprises people. Maintenance at 15–20% of build cost per year is not optional either — operating systems change twice a year, and an app that stops working on the current iOS is an app that gets deleted.

    If you sell digital goods or subscriptions inside the app, add the store commission on top: 30% standard, 15% for developers under $1 million in annual proceeds through Apple's Small Business Program, and 15% on Google Play subscriptions from day one. Physical products and in-person services are excluded from that commission entirely, which is why a plumbing company and a meditation app have completely different app economics.

    These are planning ranges for a conversation, not a quote. Real numbers come out of a scoping call where we look at what you are actually trying to make happen.

    How the build actually runs

    Six stages, in this order, because each one kills work that the next one would have wasted. The first two happen before you commit to a build budget.

    Decide whether it should exist

    We map who uses it, how often, and what job it does that your website cannot. If a progressive web app or a better mobile site does the job, we say so here and the conversation gets much cheaper. This is also where we check your idea against Apple's minimum functionality rule, before you find out the expensive way.

    Define the smallest version that works

    One core workflow, done properly, shipped early. Every feature that survives this cut has to earn its place against the hours it adds. The list of things we deliberately left out gets written down too, so nobody re-argues it in month four.

    Design the first sixty seconds

    Retention is decided in the first session. We design the path from cold open to a genuinely useful moment before we design anything else, because everything past that point is worthless if people never arrive.

    Build in visible increments

    You get something installable on your own phone early and often. Two-week increments, working software each time, no six-month reveal. Cross-platform unless there is a hardware reason not to be.

    Test on the phones people actually own

    Crashes and bugs are the single largest rejection category, and most of them show up on mid-range Android hardware that never gets tested because the team all carry flagships. We test on real devices, not just simulators, and we prepare the review submission properly the first time.

    Watch what people do, then fix it

    Install to first-use, first-use to return, return to habit. Those three numbers tell you what to build next far better than a feature request ever will. This is the same discipline we apply to conversion optimization, pointed at software instead of pages.

    Be honest about which column you are in

    We would rather lose the build than take money for something we would advise a friend against. Here is how the two sides usually look.

    An app earns its keep when

    • People open it weekly or daily as part of doing their job or running their life
    • It needs the camera, background location, offline data or hardware a browser cannot reach
    • Your field crews, drivers or technicians work where signal drops out
    • You are replacing paper, radio calls or a spreadsheet that costs real hours every week
    • The app is the product and customers pay to use it
    • Push notifications drive a behavior that makes you money, not just noise

    You want something else when

    • Customers would use it a few times a year, like booking a service or checking an order
    • It would show the same content your website already shows
    • The real goal is looking modern, and an app is the shape that took
    • You have no plan or budget to market the app after launch
    • Nobody internally owns it after the agency leaves
    • The problem is that your website converts badly, which an app will not fix

    That second column is not a soft no. It is usually a redirect to a web app, a progressive web app, or a rebuilt mobile site that costs a fraction as much and gets used more. We build all of those too, so the recommendation costs us nothing to make honestly.

    Why hire this app development company

    Search Converts has been building and running software since 2012 — custom-coded sites, tools and applications, plus a working portfolio of several hundred properties we build, host and maintain ourselves. Maintenance is not a theoretical line item to us. We pay it every month on our own stuff.

    The founder also operates a home-services company outside the agency. That matters more than it sounds. It means the person scoping your app has been the small business owner staring at a five-figure software quote and asking whether it will ever pay for itself, and has answered the phone at seven on a Saturday when the software did not work. Agencies that have only ever billed for software tend to be optimistic about how much of it a business needs.

    One practical note on how to shop for this. When you compare an app building company against a design-led app design company against a shop that only supplies app developers by the hour, you are comparing three different businesses. The first sells a finished product, the second sells screens somebody else has to build, and the third sells capacity you have to manage yourself. Ask any mobile app development company which of the three it is before you compare prices, because the quotes are not measuring the same thing.

    We also sell every other channel, which removes the incentive to make an app the answer. If the honest recommendation is paid search, a lead generation system or fixing your site, we make money either way, so we say the true thing. Search and AI-search visibility for whatever we build runs through Eye To Ad Media, and regional website work through Denver Web Design.

    App development questions we get asked

    Tell us what you want it to do

    Describe the job in plain language and we will tell you which of the four build paths fits, roughly what it costs, and whether we think it is worth doing. If the answer is no, you get that for free too.

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    Related pages

    The platform is one decision; what the site says and how fast it loads are the others. Related reading:

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    • Traffic but no sales — Visitors arrive and nobody calls.
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